This creature animation was created in Maya from scratch in just 3 days, as a test to try and intuit the weight, physics and movement of a large creature. The majority of the animation was splined in a single day, with two days afterwards spend focusing on micro movements and details. I spent two days after that refining the lighting and environment, and then compositing the sky in After Effects.
Quixel Megascans assets were used for the rocks.
Rig created by Truong CG Artist.
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